– Linux: Downgraded minimum glibc version from 2.38 to 2.36
This fixes a regression introduced in 2110 where some Linux distros, such as the Steam Deck’s SteamOS, were unable to launch Lime3DS via AppImage due to the glibc version being too recent
– Android: Updated internal resolution selection interface to more closely match the desktop equivalent
The setting is now configured using a dropdown menu instead of a slider
Alongside the multiplier, the result resolution is now also displayed
– Updated log filenames:
citra-log.txt – lime3ds-log.txt
citra.txt.old.txt – lime3ds-log.old.txt
– Android: Implement touchscreen opacity controls
– Android: Allow to adjust touchscreen buttons invididually (gperrio)
– Android: Add rotate screen toggle
– Android: Implement haptic feedback to touchscreen controls (gperrio)
– PC and Android: Backport Skip Slow Draw and Skip Texture Copy from Citra MMJ
– Android: Backport Mali GPU fixed from Citra MMJ
– PC: Disable accurate mul by default
– PC and Android: Implement Raise CPU Ticks
– PC and Android: Implement Priority Boost hack
– Android: Implement a in-game Tweaks Dialog, that applies hacks temporalily during game (much UX were improvements made by ishan09811)
– Android: Implement Oboe audio backend
– PC and Android: Improve Anaglyph logic for LCD screens (cybereality)
– PC and Android: Implement Core Downcount Hack (based on CPU Usage Limit from Citra MMJ)
–...
– Fixed controller UI being cut off at the bottom
– Added menu option under « About » to open to current mirror repository in browser
– Added Windows build
– Added option to optimize generated SPIR-V shaders via spirv-opt
– Added option to synchronize CPU clock to render speed limit
– Added option to launch home menu from Switch firmware
– Fixed crash when switching away from null graphics per-game
– Minor improvements and additions
– Fix Score Transmitting (disabled by default for Fightcade)
– . . .: Update actions to silence Node 16 warnings
– Fixed misc
– Added « MGB reality » (gameboy pocket) colorscheme and frame blend and doubler, and setting to automatically switch between DMG and MGB colorscheme and border
– Fixed a number of bugs
– Fixed persons
Version 1.12
– New D3D12 video plugin. The shader tool has also been updated and supports generating DXIL.
– New Windows ARM64 builds. Less frequently used platform-dependent functionality may remain unimplemented on this platform.
– Added a Blitter capture feature for...
– Minor optimizations.
– Compatibility improvements (Fatal Frame 2/3).
– Fixed map rendering in Oneechambara games.
– Reorganized Namco System 147 arcadedefs and added some new ones.
Atari 2600
- Improved 6502 CPU emulation; all unofficial opcodes are now implemented
- Improve handling of the HMOVE register
- Refactor of TIA; fixes many emulation issues but still imperfect
- Implement correct 6502 reset timing
Bandai - WonderSwan / WonderSwan Color
- Minor fixes to v30mz CPU emulation
- Emulate...
– Fix parallel-rsp regression introduced in v0.5.8 (see libretro/parallel-rsp-12)
– Fix corruption when using GLideN64 and resizing the window (seet gone/GLideN64-2835)
– Fix changing save state slot always selecting slot 0 on some system configurations
– Fix changing speed factor always using 0% on some system configurations
– Add color settings for the OSD in the settings dialog
– Add 'Test Rumble' button to the options dialog in RMG-Input
– Add 'Play Game with State' to the context menu of the ROM browser
– Add '-load-state-slot' commandline option
– Update cheats and GLideN64